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HalvaradoArt

Creative Services

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Environments

Great environments don’t just look real—they feel real. Whether I’m building stylized worlds for animation, immersive AR/VR spaces, or photoreal landscapes for film, my focus is always on what the space feels like to exist in. I sketch, I sculpt, I paint, and sometimes block out in Unreal to build worlds that hold weight, story, and energy. From concept art to final asset, I think like a storyteller first and a art technician second—so the scene doesn’t just look good, it makes you feel something.

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